Elites (Covenant)



Notes

Assault Troops: +2 to all Close Assaults.
Hardened: These troops ignore being Under Fire until they suffer their first casualty, and may always leave wounded behind.
Resilient (2): Gain 2 wounds, each "wound" looses one point, each "kill" looses two
Save: Squads with this trait roll 1d6 for every hit they suffer. On a result of 5+ the hit is negated.

NOTE: Power Armour Troopers can only make one save in close combat.

Back to Top