valiant guardians (human supremacy group)
Member | Weapon | Ra | DM | FE | AP | Notes | Points | valiant leader | Gauss Carbine | 3" / 15" | 3 | 0 | 0 | Veteran Leader | 26 | rifleman | Assault Rifle | 3" / 15" | 2 | 0 | 0 | 10 | trencher | Flamethrower | 3" / 3" | 2 | 0 | 2 | +1D6 to fire effect, +1 to close assaults | 13 | support | SAW | 3" / 18" | 2 | 2 | 0 | 13 | assaulter | Shotgun | 3" / 6" | 2 | 2 | 0 | +1 to close assaults | 10 | anti tank | Missile Launcher | 3" / 24" | 2 | 1 | 3 | Can fire HE (Blast 3, 0 AP) or AP (Blast 0, 3 AP) | 27 |
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Notes
Fanatic: These units never need to Check Resolve, but they must have a Resolve of “Steady”
Relentless: Troops that are Relentless ignore the effects of being Under Fire or Pinned. They never benefit from any form of cover, and will leave any casualties behind without giving it a second thought.
Total Points: 99