Dreadnaught (Imperial)
Type: Walker
Crew: 1
Capacity: 1
| Weapon | Ra | DM | FE | AP | Misc | Points | Cannon - Medium | 5" | 3 | 1 | 1 | Infantry automatically pinned, Blast 4 |
|---|
Notes
Advanced Targeting System: Vehicles with advanced targeting systems add +2 to all Fire Effect rolls against other vehicles and hard targets (bunkers, buildings, etc).
Amphibious: Suitably equipped vehicles can cross water at half Cautious speeds. Any firing while in the water suffers a -3 Fire Effect penalty.
Close - In Defense System: Only fully armoured and enclosed vehicles may take this upgrade which launches a canister shot a few meters above the vehicle before it detonates. The resultant blast does no harm to the vehicle, but any troops nearby will be targeted.
Treat this as a Blast Weapon with a radius of 4” centered on the vehicle. Any unit within this radius will be hit by the blast. For each unit affected, work out any potential casualties by continuing with the rules to Determine Strike Effect.
Improved Weapons Control: An improved weapons control system allows a single crew to fire two weapons instead of the single weapon normally allowed.
Reserves: This unit can be held in reserve, and then deployed once the battle has started (as per the Reserves advanced rule).
Total Points: 211
