Imperial Guard (Imperial)
| Member | Weapon | Ra | DM | FE | AP | Notes | Points | Pistol | 4" / 4" | 1 | 0 | 0 | Experienced Leader, +1 to close assaults | 10 | Laser Rifle | 4" / 28" | 2 | 0 | 0 | Leader | 7 | Laser Rifle | 4" / 28" | 2 | 0 | 0 | Leader | 7 | Laser Rifle | 4" / 28" | 2 | 0 | 0 | Leader | 7 | Laser Rifle | 4" / 28" | 2 | 0 | 0 | Leader | 7 | Laser Rifle | 4" / 28" | 2 | 0 | 0 | Leader | 7 | Laser Rifle | 4" / 28" | 2 | 0 | 0 | Leader | 7 |
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Notes
Dependant: When led by officer this squad will automatically pass one of it's command response dice. If not it automatically fails on one of it's command response dice.
Fire Team: This unit can be split into two independent squads that act separately of each other but must still stay within close proximity of their partner fireteam.
Adding this trait to a unit allows it to use the “Fire Teams” advanced rule.
Total Points: 52
