test



Notes

Fanatic: These units never need to Check Resolve, but they must have a Resolve of “Steady”
Fast: +2" base movement rate.
Ignore Pain: The model may continue to move and fight if wounded. Each activation make a Quality Test, is all dice pass it can continue to fight, otherwise it is removed as a casualty
Timid: The unit must pass a Quality Test on at least 2 dice to launch a close combat assault.

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