Quick Reference
Here you can find all the tables used in the basic rules in one place, simplified where possible.
Unit Actions
Engage the Enemy |
Infantry Move & Close Assault or Shoot. Vehicles Move at Cautious speeds & Shoot. |
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OPEN FIRE |
Infantry & Vehicles shoot with +2 Fire Effect bonus but may not move. |
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Move Out |
Infantry Rush, Vehicles Move at Standard speeds, neither may Shoot. |
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Command (Advanced) |
Infantry can take two of the following: Demolition, call for Indirect Artillery Fire, Recover Wounded, Scout or Shoot. |
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Movement
Type | Move/Cautious Speed | Run/Standard Speed |
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Infantry |
6" |
12" |
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Fly |
14" |
20" |
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Hover |
10" |
16" |
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Tracked |
12" |
18" |
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Walk |
6" |
12" |
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Wheeled |
18" |
24" |
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Quality Benefits
| Rabble | Conscript | Regular | Elite |
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Fire Effect |
0 |
0 |
+1 |
+2 |
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Base Range/Coherency |
2" |
3" |
4" |
5" |
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Quality Tests |
5+ |
4+ |
3+ |
2+ |
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Pinning |
10 |
12 |
14 |
16 |
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Fire Priority |
1 |
2 |
3 |
4 |
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Resolve Table
| Reluctant | Uncertain | Steady | Determined |
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Infantry |
1 squad member killed |
25% of original size |
50% of original size |
75% of original size |
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Vehicle |
1 Hit |
2 Hits |
3 Hits |
4 hits |
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Fire Effect Modifiers
Target at Base Range |
+2 |
Target Non-Combatant |
+2 |
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Target at Medium Range |
-2 |
Target Rabble in Open Terrain* |
+1 |
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Target at Long Range |
-4 |
Target is Concealed Sniper* |
-2 |
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Target Under Fire or Pinned* |
-1 |
Shooter Every 3 Riflemen* |
+1 |
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Target Bunched Up** |
+2 |
Shooter Under Fire or Broken* |
-2 |
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Determine Damage
Target in Open Ground |
One hit per 3 Fire Effect points |
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Target in Partial Cover |
One hit per 4 Fire Effect points |
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Target In Heavy Cover |
One hit per 5 Fire Effect points |
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Close Assault Modifiers
Charging |
+1 |
Outnumber Enemy |
+1 per extra figure |
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Better Armour |
+1 |
Higher Troop Quality |
+2 per level |
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Close Assault Kill Table
Player Won | Draw | Player Lost |
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Enemy Killed on 3+ |
Enemy Killed on 4+ |
Enemy Killed on 5+ |