Quick Reference

Here you can find all the tables used in the basic rules in one place, simplified where possible.

Unit Actions

Engage the Enemy Infantry Move & Close Assault or Shoot. Vehicles Move at Cautious speeds & Shoot.
OPEN FIRE Infantry & Vehicles shoot with +2 Fire Effect bonus but may not move.
Move Out Infantry Rush, Vehicles Move at Standard speeds, neither may Shoot.
Command (Advanced) Infantry can take two of the following: Demolition, call for Indirect Artillery Fire, Recover Wounded, Scout or Shoot.

Movement

TypeMove/Cautious SpeedRun/Standard Speed
Infantry 6" 12"
Fly 14" 20"
Hover 10" 16"
Tracked 12" 18"
Walk 6" 12"
Wheeled 18" 24"

Quality Benefits

 RabbleConscriptRegularElite
Fire Effect 0 0 +1 +2
Base Range/Coherency 2" 3" 4" 5"
Quality Tests 5+ 4+ 3+ 2+
Pinning 10 12 14 16
Fire Priority 1 2 3 4

 

Resolve Table

 ReluctantUncertainSteadyDetermined
Infantry 1 squad member killed 25% of original size 50% of original size 75% of original size
Vehicle 1 Hit 2 Hits 3 Hits 4 hits

Fire Effect Modifiers

Target at Base Range +2 Target Non-Combatant +2
Target at Medium Range -2 Target Rabble in Open Terrain* +1
Target at Long Range -4 Target is Concealed Sniper* -2
Target Under Fire or Pinned* -1 Shooter Every 3 Riflemen* +1
Target Bunched Up** +2 Shooter Under Fire or Broken* -2

Determine Damage

Target in Open Ground One hit per 3 Fire Effect points
Target in Partial Cover One hit per 4 Fire Effect points
Target In Heavy Cover One hit per 5 Fire Effect points

Close Assault Modifiers

Charging +1 Outnumber Enemy +1 per extra figure
Better Armour +1 Higher Troop Quality +2 per level

Close Assault Kill Table

Player WonDrawPlayer Lost
Enemy Killed on 3+ Enemy Killed on 4+ Enemy Killed on 5+