The Armoury


The armoury contains a list of all the weapons and armour you can use in your F.A.D games, as well as damage, bonuses (such as fire effect or AP), range multipliers and points cost (for if you are using points). 

Weapon Ra DM FE AP Additional Benefits Points
None 0 0 0 0 0.00
Pistol 1 1 0 0 +1 to close assaults 0.25
SMG 2 2 0 0 +1 to close assaults 0.50
Assault Carbine 4 2 0 0 0.75
Low-Tech Rifle 5 1 0 0 0.75
Assault Rifle 5 2 0 0 1.00
High Tech Rifle 6 2 0 0 1.25
Gauss Pistol 3 3 0 0 +1 to close assaults 1.50
Laser Rifle 7 2 0 0 1.50
Gauss Carbine 5 3 0 0 1.75
Blaster Pistol 1 4 0 0 +1 to close assaults 2.00
Assault Rifle (linked) 5 2 0 0 Act as double troops for fire effect (Vehicle/Power Armour only) 2.00
Blaster 3 4 0 0 2.00
Gauss Rifle 6 3 0 0 2.00
High Tech Rifle (linked) 6 2 0 0 Act as double troops for fire effect (Vehicle/Power Armour only) 2.25
Laser Rifle (linked) 7 2 0 0 2.50
Gauss Carbine (linked) 5 3 0 0 Act as double troops for fire effect (Vehicle/Power Armour only) 2.75
Gauss Rifle (linked) 6 3 0 0 Act as double troops for fire effect (Vehicle/Power Armour only) 3.00
Weapon Ra DM FE AP Additional Benefits Points
Shotgun 2 2 2 0 +1 to close assaults 1.00
Flamethrower 1 2 0 2 +1D6 to fire effect, +1 to close assaults 3.00
Grenade Launcher 2 2 0 1 +1D6 Fire Effect 3.00
SAW 6 2 2 0 3.00
Fusion Gun 2 2 0 3 3.00
Plasma Rifle 5 2 1 1 4.00
SAW (Linked) 6 2 2 0 Act as double troops for fire effect (Vehicle/Power Armour only) 4.00
Beam Rifle 7 2 0 1 5.00
Plasma Rifle (Linked) 5 2 1 1 Act as double troops for fire effect (Vehicle/Power Armour only) 5.00
Missile Launcher (Power Armour) 5 3 0 1 +1D6 FE, Power Armour only. 6.00
Weapon Ra DM FE AP Additional Benefits Points
General Purpose MG 7 3 3 0 5.00
Sniper Rifle 10 3 0 0 5.00
Heavy MG 8 4 2 0 6.00
Mounted Flamethrower 3 2 0 2 +1D6 to fire effect, +1 to close assaults 6.00
Chain Gun - Light 4 2 5 0 8.00
Beam - Light 15 2 0 1 10.00
Cannon - Light 10 3 0 0 Blast 3 10.00
Chain Gun - Heavy 7 2 7 0 10.00
Missile Launcher 8 2 1 3 Can fire HE (Blast 3, 0 AP) or AP (Blast 0, 3 AP) 10.00
Morter - Light 10 2 1 0 Blast 3, Does not require line of sight 10.00
Auto Cannon - Light 10 5 1 0 10.00
Beam - Heavy 20 2 0 3 16.00
Cannon - Medium 12 3 1 1 Infantry automatically pinned, Blast 4 16.00
Auto Cannon - Heavy 13 6 1 0 16.00
Morter - Heavy 12 2 1 0 Automatically pin, Blast 3, Does not require line of sight 16.00
Rail Gun - Light 12 4 0 1 20.00
Cannon - Heavy 15 3 3 2 Infantry automatically pinned, Blast 5 22.00
Rail Gun - Heavy 15 4 0 3 30.00
Armour Rating Additional Benefits Points
None 3 -1
Light 4 0
Improved 5 1
Heavy 6 2
Battle Dress 7 3
Lt. Power 7 6
Medium Power 8 8
Hvy. Power 9 10
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