The Armoury
The armoury contains a list of all the weapons and armour you can use in your F.A.D games, as well as damage, bonuses (such as fire effect or AP), range multipliers and points cost (for if you are using points).
Weapon |
Ra |
DM |
FE |
AP |
Additional Benefits |
Points |
None |
0 |
0 |
0 |
0 |
|
0.00 |
Pistol |
1 |
1 |
0 |
0 |
+1 to close assaults |
0.25 |
SMG |
2 |
2 |
0 |
0 |
+1 to close assaults |
0.50 |
Assault Carbine |
4 |
2 |
0 |
0 |
|
0.75 |
Low-Tech Rifle |
5 |
1 |
0 |
0 |
|
0.75 |
Assault Rifle |
5 |
2 |
0 |
0 |
|
1.00 |
High Tech Rifle |
6 |
2 |
0 |
0 |
|
1.25 |
Gauss Pistol |
3 |
3 |
0 |
0 |
+1 to close assaults |
1.50 |
Laser Rifle |
7 |
2 |
0 |
0 |
|
1.50 |
Gauss Carbine |
5 |
3 |
0 |
0 |
|
1.75 |
Blaster Pistol |
1 |
4 |
0 |
0 |
+1 to close assaults |
2.00 |
Assault Rifle (linked) |
5 |
2 |
0 |
0 |
Act as double troops for fire effect (Vehicle/Power Armour only) |
2.00 |
Blaster |
3 |
4 |
0 |
0 |
|
2.00 |
Gauss Rifle |
6 |
3 |
0 |
0 |
|
2.00 |
High Tech Rifle (linked) |
6 |
2 |
0 |
0 |
Act as double troops for fire effect (Vehicle/Power Armour only) |
2.25 |
Laser Rifle (linked) |
7 |
2 |
0 |
0 |
|
2.50 |
Gauss Carbine (linked) |
5 |
3 |
0 |
0 |
Act as double troops for fire effect (Vehicle/Power Armour only) |
2.75 |
Gauss Rifle (linked) |
6 |
3 |
0 |
0 |
Act as double troops for fire effect (Vehicle/Power Armour only) |
3.00 |
Weapon |
Ra |
DM |
FE |
AP |
Additional Benefits |
Points |
Shotgun |
2 |
2 |
2 |
0 |
+1 to close assaults |
1.00 |
Flamethrower |
1 |
2 |
0 |
2 |
+1D6 to fire effect, +1 to close assaults |
3.00 |
Grenade Launcher |
2 |
2 |
0 |
1 |
+1D6 Fire Effect |
3.00 |
SAW |
6 |
2 |
2 |
0 |
|
3.00 |
Fusion Gun |
2 |
2 |
0 |
3 |
|
3.00 |
Plasma Rifle |
5 |
2 |
1 |
1 |
|
4.00 |
SAW (Linked) |
6 |
2 |
2 |
0 |
Act as double troops for fire effect (Vehicle/Power Armour only) |
4.00 |
Beam Rifle |
7 |
2 |
0 |
1 |
|
5.00 |
Plasma Rifle (Linked) |
5 |
2 |
1 |
1 |
Act as double troops for fire effect (Vehicle/Power Armour only) |
5.00 |
Missile Launcher (Power Armour) |
5 |
3 |
0 |
1 |
+1D6 FE, Power Armour only. |
6.00 |
Weapon |
Ra |
DM |
FE |
AP |
Additional Benefits |
Points |
General Purpose MG |
7 |
3 |
3 |
0 |
|
5.00 |
Sniper Rifle |
10 |
3 |
0 |
0 |
|
5.00 |
Heavy MG |
8 |
4 |
2 |
0 |
|
6.00 |
Mounted Flamethrower |
3 |
2 |
0 |
2 |
+1D6 to fire effect, +1 to close assaults |
6.00 |
Chain Gun - Light |
4 |
2 |
5 |
0 |
|
8.00 |
Beam - Light |
15 |
2 |
0 |
1 |
|
10.00 |
Cannon - Light |
10 |
3 |
0 |
0 |
Blast 3 |
10.00 |
Chain Gun - Heavy |
7 |
2 |
7 |
0 |
|
10.00 |
Missile Launcher |
8 |
2 |
1 |
3 |
Can fire HE (Blast 3, 0 AP) or AP (Blast 0, 3 AP) |
10.00 |
Morter - Light |
10 |
2 |
1 |
0 |
Blast 3, Does not require line of sight |
10.00 |
Auto Cannon - Light |
10 |
5 |
1 |
0 |
|
10.00 |
Beam - Heavy |
20 |
2 |
0 |
3 |
|
16.00 |
Cannon - Medium |
12 |
3 |
1 |
1 |
Infantry automatically pinned, Blast 4 |
16.00 |
Auto Cannon - Heavy |
13 |
6 |
1 |
0 |
|
16.00 |
Morter - Heavy |
12 |
2 |
1 |
0 |
Automatically pin, Blast 3, Does not require line of sight |
16.00 |
Rail Gun - Light |
12 |
4 |
0 |
1 |
|
20.00 |
Cannon - Heavy |
15 |
3 |
3 |
2 |
Infantry automatically pinned, Blast 5 |
22.00 |
Rail Gun - Heavy |
15 |
4 |
0 |
3 |
|
30.00 |
Armour |
Rating |
Additional Benefits |
Points |
None |
3 |
|
-1 |
Light |
4 |
|
0 |
Improved |
5 |
|
1 |
Heavy |
6 |
|
2 |
Battle Dress |
7 |
|
3 |
Lt. Power |
7 |
|
6 |
Medium Power |
8 |
|
8 |
Hvy. Power |
9 |
|
10 |